Hello, Worlds

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  • January 13, 2024

    The Long COVID Game

    This is a facilitator’s guide for The Long COVID Game, an instructional game on the increasing risks of contracting Long COVID with repeated infections. Overview This short (<5min) instructional game can help illustrate the risks of repeated COVID infections and the chance of acquiring Long COVID. It was designed for large groups, such as a…

    Game
  • October 27, 2021

    Illusions of Space and Time

    An Ethical Approach to Temporality in Games This is a pre-print version of an article published in Journal of Gaming & Virtual Worlds, Volume 10, Number 2, 1 June 2018, pp. 115-133(19) Abstract Time is a much-explored topic in game studies, as are questions of historical accuracy and ethics. However, an ethics of time in…

    Research
  • December 8, 2020

    Abduction, Enaction, & Play

    In this post I explore the notion of abduction—inferring what is probable from what is actual—in relation to games and play. Abductive reasoning shares a number of commonalities with the hermeneutic circle and by extension enaction and sensemaking. By taking a closer look at abduction, we gain insight into how players enact the gameworld and…

    Stray Throughts
  • October 1, 2020

    Hello, Worlds

    Nearly a hundred years ago, Jakob von Uexküll published A Foray Into the Worlds of Animals and Humans. Therein the biophilosopher envisioned how the world appears to various creatures, arguing that species are born into, live, and adapt to their own Umwelten (German for ‘environments’).

    Research
    animal studies, cognitive science, social sensemaking
  • September 29, 2020

    Hades & the Hub

    Over at The Washington Post Gene Park has written about the roguelike Hades, calling it a ‘masterclass in storytelling.’ If so, it would mark a pivotal step forward for a genre that has had much success when it comes to mechanics and the dynamics of gameplay, but has struggled with a narrative that can meaningfully…

    Stray Throughts
    roguelike, storytelling
  • August 26, 2020

    Responding Safely

    In May, VEGA (Violence, Evidence, Guidance, and Action) launched their family violence educational resources through McMaster University. I had the opportunity to work with the VEGA team over a three year period to design and develop interactive modules that would assist healthcare providers in responding safely to family violence. These modules are built into the…

    Projects
    health, training

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