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Stray Throughts

Abduction, Enaction, & Play

In this post I explore the notion of abduction—inferring what is probable from what is actual—in relation to games and play. Abductive reasoning shares a number of commonalities with the hermeneutic circle and by extension… Read More »Abduction, Enaction, & Play

A screenshot from the game Hades where the main character is talking to his father.

Hades & the Hub

Over at The Washington Post Gene Park has written about the roguelike Hades, calling it a ‘masterclass in storytelling.’ If so, it would mark a pivotal step forward for a genre that has had much… Read More »Hades & the Hub